Tournament Schedule and Rules
General rules and information for tournaments:
You can sign up for any tournament starting on Friday at 10 AM when the game room opens. 20% of each tournaments capacity will be reserved for day of registrants, with the exception of the day 1 tournaments. The entry fee for each tournament will be $5 (cash only), and those fees will be split amongst the winners (70/20/10) with 10% of the total fees being kept by the SPJA to cover tournament costs. If you fail to show for your match within 2 minutes of being called you will be disqualified. If you are disqualified or decide not to compete after signing up there will be no refunds of entry fees. All monetary prizes will be distributed after the convention.
You can use your own custom stick so long as it is wired (except for Tatsunoko v. Capcom and Super Smash Bros. where we will allow wireless controllers). We will have two Madcatz fightsticks (regular edition), 2 Sega Saturn USB pads, and Sony DualShock pads for PS3 games and many Gamecube pads for Smash Brothers. Whoever has signed up first, gets preference for pads when their match comes up. Due to the limited number of pads we have available, we strongly recommend you bring your own or sign up early if you do have a preference!
Friday Day 1
Tekken 6 (Afternoon)
Signups end at 12:00PM
Tournament starts at 12:30 PM
Rules:
- Double elimination
- Best 3 out of 5 rounds
- Best 2 out of 3 games (Best 3 out of 5 for finals)
- 60 second matches
- Random stage select, unless players agree on stage ahead of time.
- Loser may change characters in between games; winner must stay with the same character.
- Any game-breaking glitches which stall the match or freeze the character indefinitely cannot be used and player who initiates will be disqualified for that round.
- No pausing will be allowed unless it is to report a technical difficulty or possible cheating
- No stalling. Referees can disqualify a player for a round if caught stalling in any method. What Ref says goes.
- 64 person cap
Super Street Fighter IV (Evening)
Signups end at 12pm
Tournament starts at 6pm
Rules:
- Single elimination
- Best 2 out of 3 rounds, Best 2 out of 3 games, Best 3 out of 5 games for the finals
- Nothing is banned.
- Random stage select, unless players agree on stage ahead of time.
- Loser may change characters in between games; winner must stay with the same character
- Any game-breaking glitches which stall the match or freeze the character indefinitely cannot be used and player who initiates will be disqualified for that round.
- No pausing will be allowed unless it is to report a technical difficulty or possible cheating
- No stalling. Referees can disqualify a player for a round if caught stalling in any method. What Ref says goes.
- 128 person cap (26 slots reserved for day of sign ups)
Saturday Day 2
Capcom vs Marvel 3 (afternoon)Signups end at 12:00PM
Tournament starts at 12:30 PM
Rules:
- Single elimination
- Best 2 out of 3 rounds, Best 2 out of 3 games, Best 3 out of 5 games for the finals
- Random stage select, unless players agree on stage ahead of time.
- Loser may change characters in between games; winner must stay with the same character
- Any game-breaking glitches which stall the match or freeze the character indefinitely cannot be used and player who initiates will be disqualified for that round.
- No pausing will be allowed unless it is to report a technical difficulty or possible cheating
- No stalling. Referees can disqualify a player for a round if caught stalling in any method. What Ref says goes.
- 128 person cap (26 slots reserved for day of sign ups)
Super Smash Bros. Brawl (evening)
Signups end at 12 PM
Tournament starts at 6 PM
Rules:
- Single elimination
- Each match is best 2 out of 3
- Winners, Losers and Grand Finals will be best 3 out of 5
- 128 person cap (26 slots reserved for day of sign ups)
- Stock: 3
- Time: 7 mins
- Items: None/Off
- Standing infinites are not allowed (no DDD on Donkey Kong, Luigi, etc. for example). Small steps are also banned.
- Any game-breaking glitches which stall the match or freeze the character indefinitely cannot be used and player who initiates will be disqualified for that round.
- If any player wins on a stage then that player can not pick that same stage for any other match in the set unless it is agreed upon by both players
- No pausing will be allowed unless it is to report a technical difficulty or possible cheating
- No stalling (ex planking). Referees can disqualify a player for a round if caught stalling in any method. What Ref says goes.
- Meta Knights Infinite Cape Glitch is Banned when used for stalling
- Ledge Grab Limit for every round is 35 grabs.
Note: If you don’t understand a rule, ask a staff member about it! If you break a rule because you didn’t understand, you will still be disqualified. Ask BEFORE your match for best results!
Stage List
Starters
Final Destination
Battle Field
Smashville
Counter Picks
Delfino Plaza
Lylat Cruise
Castle Seige
Yoshis Island
Frigate Orpheon
Battleship Halberd
Pokemon Stadium 1 (Melee)
Pictochat
Match Flow:
The first round is played on one of the 3 starter stages (listed above). Each player crosses off a stage from the list, leaving 1 stage left, which is selected. After the first round, winner gets to choose one stage from either stage list that he would like to “ban” his opponent from choosing for the next round. Then, the loser selects a stage. Then, the player who won chooses a character, followed by the player who lost. The round is then played with those characters on that stage.
For any necessary additional rounds, the paragraph above applies to how the stage and characters are chosen.
Note: These rules exist to keep character advantages and stage balances in check in terms of balanced game play.
Sunday Day 3
Mortal Kombat (afternoon)
Signups end at 12:00PM
Tournament starts at 12:30 PM
Rules:
- Single elimination
- Best 2 out of 3 rounds, Best 2 out of 3 games, Best 3 out of 5 games for the finals
- Random stage select, unless players agree on stage ahead of time.
- Loser may change characters in between games; winner must stay with the same character
- Any game-breaking glitches which stall the match or freeze the character indefinitely cannot be used and player who initiates will be disqualified for that round.
- No pausing will be allowed unless it is to report a technical difficulty or possible cheating
- No stalling. Referees can disqualify a player for a round if caught stalling in any method. What Ref says goes.
- 128 person cap (26 slots reserved for day of sign ups)
Tatsunoko v. Capcom (evening)
Signups end at 12:30 PM
Tournament starts at 6PM
Rules:
- Single elimination.
- Best 2 out of 3 games.
- Each game is set to 99 seconds.
- Random stage select, unless players agree on stage ahead of time. Burning Ruins can be opted out of if it is randomly chosen.
- Loser may change characters between games; winner must stay with the same characters.
- Any game-breaking glitches which stall the match or freeze the character indefinitely cannot be used and player who initiates will be disqualified for that round.
- No pausing will be allowed unless it is to report a technical difficulty or possible cheating
- No stalling. Referees can disqualify a player for a round if caught stalling in any method. What Ref says goes.
- 128 person cap (26 slots reserved for day of sign ups)
Monday Day 4
Blaz Blue: Continuum Shift (afternoon)
Signups end at 12:00PM
Tournament starts at 12:30 PM
Rules:
- Single elimination
- Best 2 out of 3 rounds
- Random stage select, unless players agree on stage ahead of time.
- Loser may change characters in between games; winner must stay with the same character.
- Any game-breaking glitches which stall the match or freeze the character indefinitely cannot be used and player who initiates will be disqualified for that round.
- No pausing will be allowed unless it is to report a technical difficulty or possible cheating
- No stalling. Referees can disqualify a player for a round if caught stalling in any method. What Ref says goes.
- 128 person cap (26 slots reserved for day of sign ups)